As a massive, long-time fan of The Last of Us universe, I have always wanted to recreate the gritty, raw atmosphere of Naughty Dog's masterpiece. Today, I am proud to share this high-end 3D tribute project focusing on Ellie's hunting rifle and survival gear.This scene was a major professional milestone for me. I was responsible for the entire asset creation pipeline, from modeling to authentic texturing, storytelling, and final lighting. Olga Andrianova (Head of 3D Department / Mentor) led the project, providing invaluable technical supervision, production guidance, and topology reviews.Our main goal was to achieve strict AAA game-ready quality, which we showcased through our production steps: from cinematic high-res posters to clean, edge-flow optimized wireframes and uniform texel density layouts.Modeling & Rendering: Blender (Cycles)Texturing: Substance 3D PainterWorkflow: High-to-Low Poly, PBR Texturing, Uniform UV LayoutCredits: Pavel Sushchenko (Senior 3D Artist) & Olga Andrianova (Head of 3D / Mentor)